Prostitutes and Lovers Mod ReadMe.

Amorous Assignations with Prostitutes, Commoners, Nobles & Courtesans! Sacred Prostitution at the House of Dibella! Added the Possibility for Longer Term Love Affairs and Relationships, plus other Improvements and Additions!

WHAT THIS MOD DOES:

Prostitutes may now be recommended to you by commoners. If you visit those prostitutes (newly added by this mod), they will proposition you with an offer of sex for money. As your reputation grows they will at first start to charge you more, but once it reaches a certain level they may also gift you a freebie. Make sure you have enough gold though, for you may now have to answer to their procurers if you come up short.

Commoners (including the already existing prostitutes) may randomly proposition you directly, asking you to prostitute yourself (offering money for sex), or more likely prostituting themselves (offering sex for money), or they may simply offer their entirely "free" love and, as your rep grows, give you a trinket as a love token to remember them by, and a chance of opening up the possibility for a longer term affair or relationship.

Nobles may profess their love for you too, though at a higher rep than the commoners, and will start offering gemstone love tokens with the possibility for a longer term affairs as your reputation grows. Beware... offending a noble may cause them to call the guards. Nobles will not prostitute themselves (they've got standards... mostly, the courtesans are now the exception to this rule) but some will have no qualms at all about asking you to prostitute yourself. On average, they should pay a little more for your services than the commoners will. A noble may recommend a courtesan to you... but they are very expensive and if you try to short change them, they'll send for the guards.

Temple quest givers will give non-members the opportunity to have sacred sex by pointing you to a missionary of Dibella who will oblige for a donation to the House of Dibella. The quest givers at the House of Dibella itself will offer members the quests "Receive Dibella's Embrace", which gives access to sacred sex for free, and "Deliver Dibella's Embrace", which sends player members out to local devotees who are lacking love in their lives, giving you a chance to earn a quest fee for giving the ecstatic rite of sacred sex to a fellow member. The "Reward a Benefactor" quest will send you to a charitable noble... do not upset them, they may send for the guards.

Your various "conquests" will be logged in your journal (Dialogue Notes - Finished Quests) if you want to keep track of them. Rumours and gossip about your loves and loving will also appear in the "What's new" topic via the dialogue window.

All amorous encounters, except the "Sacred Sex" ones and those while you're having an affair, come with the small chance of catching a disease... a hint of which, if you contract one, will be logged in your Journal when you finish the quest.

NEW, every sexual encounter now results in a fatigue hit and three hours of game time will pass, though you do also get to train Streetwise or Etiquette at the same time, depending on whether your partner is a commoner or a noble. This is to integrate the encounters into gameplay a bit more realistically and to help gamify the encounters a bit better. It also makes the encounters have the same consequences as those in my Red Lantern Guild mod, so the two will now blend more seamlessly.

YES FOLKS, there is now a 50% chance of a longer term love affair and relationship with lovers of the common or noble variety that give you a love token. BE AWARE that having a love affair with any of the main story NPCs will prevent them from offering you any other quests while the affair is ongoing. You can end an affair at anytime by speaking with your lover and ending it, or, if you neglect an affair, it will end after about four months of you not visiting your lover. While you're away from your lover they will occasionally send you love-notes and sometimes gifts, if the courier can find you that is (they'll be looking for you in taverns, so don't forget to visit a tavern after you've been lost in a dungeon or the wilderness for a period of time). There are no limits to the number of affairs you can carry on at any one time, but you must let at least a day pass before you can make love to the same lover again. 
[This whole aspect is experimental and will likely need some major play-testing to iron-out any wrinkles, so if you have any problems or experience strange behaviours please let me know in the comment or bug report tabs on this mod's Nexus page, and I'll see what I can do to sort it. The more details you can give the better.]

ALSO, if prostituting yourself, there is now a chance (depending on your Personality) that your performance will disappoint your client and you will have to deal with the consequences.

AND I'VE ADDED some new quests, one involves rescuing a prostitute from the malign influence of House of Sanguine, one intermittently adds a working prostitute to a random tavern, and one adds an occasional secret admirer that really wants to meet you (with a small chance of it being a setup). The last two are triggered by a startup quest that will run automatically with a new game or can be started on an existing game with the console command startquest PROST021 (only do this once on first installation). Both these last two quests will start with someone approaching you while walking the streets of any city during the day.

IMPORTANT:

Quest Actions Extension mod is now required!

RELATED:

The Red Lantern Guild. Red Lantern bawdy houses are opening up all over the Iliac Bay; providing high-class prostitution to the masses, with profitable behind-the-scenes side-lines in espionage and blackmail.

Thieves Guild Pimps And Pushers. Expands on the Thieves Guild's involvement in Prostitution and the Drugs Trade. Adds NEW Quests and Drugs, which are now more prevalent, but using, selling or carrying illegal drugs might get you arrested.


VERSION HISTORY:

Version 1.9: Includes some tweaks/fixes to the long term love affair quests, so hopefully relationships should run more reliably. Plus other tweaks here and there.

Version 1.8: Fixes multiple copies of letters and gifts arriving during a long term love affair, plus a minor adjustment to chances of the random events.

Version 1.7: Should fix the stacking problem for the random event quests. If installing over v1.5 or v1.6, you may need to use the console command "print_quests" to get a list of running quests - if there are more than one PROST021 running, use the console command "endquest UID#" to stop all but one. Sorry about that.

Version 1.6: Includes fixes to the two random event quests that makes them happen less often and prevents them from stacking, which sometimes caused a few to appear in rapid succession.

Version 1.5: Adds three new quests including two random event quests for cities. Added the chance for longer term love affairs. Also added a small fatigue/time hit to all sexual encounters, and the possibility of not satisfying your client when prostituting yourself. Made various spelling corrections. Now requires the Quest Actions Extension mod.

Version 1.4: Corrected a duplicate quest id number that would mean one of the "recommend a prostitute" quests probably wouldn't appear. Added one more House of Dibella quest. Added a courtesan quest to the nobles. Added the chance of having to deal with a prostitute's procurer (rogue) or a noble's guards (knights). Added a reputation penalty to backing out of a prostitution quest after being told the cost, and also one to letting a lover's quest or a prostitute yourself quest time-out (you have one in-game hour to do the deed). Added more responses to keep things interesting. Reduced the minimum rep for most quests so they might appear sooner. Reduced some of the prostitute yourself rewards slightly for balance. Made some minor spelling/punctuation corrections. Reverted back to a quest pack rather than a dfmod. One quest requires the Actions Framework mod for added functionality.

Version 1.3: Now packaged properly for VORTEX. This version adds some "Sacred Sex" quests based around the House of Dibella, adds a couple more "Prostitute Yourself" quests that are available at a higher rep and pay more, and adds the chance to visit prostitutes recommended by commoners. Because I've added more ways of making money from sex, I've removed the chance of prostitutes paying you for instruction, they just give freebies now when your rep is high.

Version 1.2: Quest Pack converted to a dfmod with minimum requirement of DFU 0.10.24. Balances the pricing a little by reducing (and randomizing) amount paid by NPCs if you prostitute yourself and increasing amount you pay NPCs that prostitute themselves. Increased some repute thresholds. Included a few minor refinements of text here and there, some spelling corrections and added some new responses to the mix.

Version 1.1: Adds a small(ish) chance of contracting a disease with each of the quests. Includes a major fix in one quest and a few refinements in the text of a couple more.

Version 1.0: Initial release.

THE LOGIC BEHIND IT:

I've used various snippets of unused dialogue on which to build these quests. The unused dialogue, and the fact that there is a prostitutes faction in the game at all, suggests that the developers of the original Daggerfall always intended to incorporate something like this before release but, for whatever reason, it was pulled or aborted.

The dialogue used is intentionally ambiguous regarding gender. Whether your player character is male or female, they can be propositioned by either male or female npcs ... like in real life you are free to say yes or no to any of these propositions according to the sexual proclivities of either yourself or the character you choose to play. I have written numerous responses for each stage of the quests so hopefully no two assignations should fully transpire the same ... at least, not very often anyway.

I've flagged all these quests as ADULT (X) though they are just a bit of fun meant to break the monotony and add some role playing spice and colour to chatting with npcs ... they may be a little saucy here and there but are not explicit. They are more humorous than anything, but if this sort of thing offends your sensibilities, don't download it.

To play this mod you must make sure Player Nudity is ticked on!

HOW TO INSTALL:

To play the new quest pack version (v1.4 or above) unzip file directly into the StreamingAssets folder (Vortex should do this automatically) or cut and paste manually into the StreamingAssets folder. The file path should end up as "StreamingAssets/QuestPacks/Harbinger451/ProstitutesAndLovers Quests". There is NO dfmod to be enabled.
Delete or un-enable any old dfmod versions before you play.

Majority of quests are added to the pool of quests that come up naturally when talking to NPCs... the taverns and inns are probably a good place to start. Talk to everyone. Two random quests require a new game or can be started on an existing game with the console command startquest PROST021 (only do this once on first installation)

PROBLEMS AND CONFLICTS:

If you come across any problems or mistakes please leave a comment on the appropriate Nexus or Daggerfall Workshop Forums page. Ask yourself whether it can be considered a feature before reporting it as a bug.

It shouldn't conflict with other mods.

This mod is not meant as a commentary on the real world legality or morality of prostitution, of sexual promiscuity, of same-sex relationships, or of any other aspect of gender politics. This is just a mod for a fantasy game set in a world without hang-ups regarding sex, sexuality and prostitution. I'm not promoting or denigrating any particular lifestyle or sexuality with this, I'm just trying to make a fun game even more so.
